Developing a computer vision system for a chess playing robot with user chess interface
Chess has been a popular game ever since the 18th century. It is a game that involves two people playing with each other trying to achieve victory. It is basically a 'battle' game in a 8x8 blocked board with 6 types of units with unique move sets between 2 factions, the black and white faction. The winner of the game is the faction that can block the enemy's 'king' unit from moving, whose state is known as a check mate. Nowadays, computer vision technology development is growing rapidly. There are lots of uses for them. This thesis will be about making a system that might be able to be used in a robot to play chess. There is already an artificial intelligence system that allows robot to play chess, hopefully it is compatible with the computer vision system.
B01330 | (wh) | Available |
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