Kinect 3D Camera Based Eye-Tracking to Detect the Amount of Indoor Advertisement Viewer
The primary purpose is to track the amount of indoor advertisement viewer using the Kinect Xbox 360 as the tracking device, and visual studio 2012 to modified the system. Using the source code named Pupillary Distance to get the drawing of eye-models, then modified it to create angle algorithm and determine ID as the viewer. There are some scenario which is to supervise the systems result with any help of volunteers to move past the camera. the scenario is to get the accuracy rate of the system. Then adding angle between the camera and the eyes to tell the position of the eyes, and to tell on what angles do a person mostly mistaken as a viewer. the benefit of the mistaken angle can be useful to get better result in the future research.
B01623 | (Rack Thesis) | Available |
No other version available