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Physics engine implementation in 3D physics simulation

Wibowo, Andri Ari - Personal Name; Kumaradjaja, Richard - Personal Name;

This research is conducted to implement physics engine in building a simulation that will enhance more realistic 3D animation. Moreover, through this paper, the author wants to show that creating a realistic 3D animation is possible with the help of physics engine. Besides, implementing physics engine in creating 3D animation will allow the animator to implement law of physics without massive obstacle. Since the implementation of laws of physics is simpler than using conventional method (hard code), animators are able to focus on the design and create more attractive objects without thinking about realism of object behavior. Which will endorse the creation of realistic animation more achievable and hopefully will help the development of creative industry.


Availability
B00520 (wh)Available
Detail Information
Series Title
-
Call Number
520
Publisher
: Swiss German University., 2009
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-
Language
English
ISBN/ISSN
-
Classification
NONE
Content Type
-
Media Type
-
Carrier Type
-
Edition
-
Subject(s)
IT
Specific Detail Info
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Statement of Responsibility
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