Implementation of shading algorithm in a 3D rendered image using OpenGL
Nowadays, computer graphic is used widely across the world. It can be represented in movies as special effects, video games, advertisement and video editing jobs. Computer graphic can produce a very complex and sophisticated image or animation by the method called rendering.rnrnThe purpose of this thesis is to create a 3D rendered image. The image will be a view of a room with the use of multiple light sources to realize shading effects.rnrnThe method of creating the image would be to use pure OpenGL algorithm and build the image from scratch with no help from any graphic tools or renderer.rnrnThe findings of this thesis prove that by using only pure OpenGL algorithms, a sophisticated image can be realized and the implementation of shading algorithm could be accomplished.
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