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Markerless motion capture for animating 3D human model using Microsoft kinect v2 sensors

Jason - Personal Name; Purnama, James - Personal Name; Galinium, Maulahikmah - Personal Name;

3D animation is mainly done using keyframe based system in 3D animation software such as Blender and Autodesk Maya. However, this can take a long time and must be done by people with high expertise in 3D animation. An alternative to this is the use of motion capture devices that can replace keyframe based system in animating 3D human model and Microsoft Kinect v2 sensor is one of them. This research analyzes further the capabilities of the Kinect sensor to be used as a markerless motion capture device by conducting experiments to produce 3D human model animations using motion capture and keyframe based animation system in reference to a live motion performance. The quality, time and cost of both animation results were analyzed and compared. The experimental result shows that although the motion capture system using the Kinect sensor consume far less time and cost less in the long run, it is proven not to be effective in terms of the quality of the animation produced. This was mainly due to the lack of accurate body detection when there is any obstruction and the sensor’s consistency to assume that the performer’s body is facing towards the sensor which made it unreliable to be used for a wide variety of movements.rn


Availability
B2492Available but not for loan - Missing
Detail Information
Series Title
-
Call Number
2492
Publisher
: Swiss German University., 2017
Collation
-
Language
English
ISBN/ISSN
-
Classification
NONE
Content Type
-
Media Type
-
Carrier Type
-
Edition
-
Subject(s)
IT
Motion capture
Microsoft Kinect
3D Animation
Animation evaluation
Specific Detail Info
-
Statement of Responsibility
-
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No other version available

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