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cover
Animation how-to CD
Bowermaster, Jeff

Edition
-
ISBN/ISSN
1878739549
Collation
482 p. : ill. ; 22 cm.
Series Title
-
Call Number
006.6765 Bow a

Edition
-
ISBN/ISSN
1878739549
Collation
482 p. : ill. ; 22 cm.
Series Title
-
Call Number
006.6765 Bow a
Availability1
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cover
3D Studio MAX fundamental
Peterson, Michael Todd

Edition
-
ISBN/ISSN
1562056255
Collation
512 p. : ill. ; 23 cm.
Series Title
-
Call Number
006.6 Pet t

Edition
-
ISBN/ISSN
1562056255
Collation
512 p. : ill. ; 23 cm.
Series Title
-
Call Number
006.6 Pet t
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cover
Character animation in depth
Kelly, Doug

Edition
-
ISBN/ISSN
1566047114
Collation
971 p. : ill. ; 24 cm.
Series Title
-
Call Number
006.696 Kel c

Edition
-
ISBN/ISSN
1566047114
Collation
971 p. : ill. ; 24 cm.
Series Title
-
Call Number
006.696 Kel c
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cover
Character Animation with 3D studio MAX
Reese, Stepahine

Edition
-
ISBN/ISSN
1576100545
Collation
379 p. : ill. ; 24 cm.
Series Title
-
Call Number
006.6 Ree c

Edition
-
ISBN/ISSN
1576100545
Collation
379 p. : ill. ; 24 cm.
Series Title
-
Call Number
006.6 Ree c
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cover
Mastering Maya Complete 2
Harovas, Perry

Edition
-
ISBN/ISSN
0782125212
Collation
xxxi, 842 p. : ill. ; 28 cm.
Series Title
-
Call Number
006.6 Har m

Edition
-
ISBN/ISSN
0782125212
Collation
xxxi, 842 p. : ill. ; 28 cm.
Series Title
-
Call Number
006.6 Har m
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cover
Markerless motion capture for animating 3D human model using Microsoft kinect…
Galinium, MaulahikmahPurnama, JamesJason

3D animation is mainly done using keyframe based system in 3D animation software such as Blender and Autodesk Maya. However, this can take a long time and must be done by people with high expertise…

Edition
-
ISBN/ISSN
-
Collation
-
Series Title
-
Call Number
2492
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